Graphs are one of the most fundamental structures in Computer Science and Discrete Mathematics, representing a set of objects (known as vertices or nodes) and their relationships (edges or links). Whether used for representing social networks, transportation networks, or complex biological interactions, graphs are incredibly versatile. One of the most straightforward ways to represent a graph is by using an Adjacency Matrix.
In this article, we’ll explore Adjacency Matrices in-depth, discuss their pros and cons, analyze their time and space complexity, and provide examples and code implementations. We will also compare Adjacency Matrices with other common graph representations, such as Adjacency Lists.
Table of Contents
What is an Adjacency Matrix?
An Adjacency Matrix is a way of representing a graph in matrix form, where the rows and columns correspond to the vertices of the graph. Each element of the matrix represents whether there is an edge (or direct path) between two vertices. Specifically, the matrix is a square matrix of size V × V where V is the number of vertices in the graph.
Each element of the matrix, A[i][j], is a boolean (0 or 1). It holds a value of 1 if there is an edge between vertex i and vertex j and 0 otherwise. This makes Adjacency Matrices particularly useful for determining whether two vertices are directly connected, a common requirement in many graph-based algorithms.
Example of a Simple Graph

Undirected Graphs and Adjacency Matrices

For undirected graphs, the matrix is symmetric about the diagonal because if there is an edge between vertex i and vertex j, there is also an edge between vertex j and vertex i. In this case, A[i][j] = A[j][i] for all i and j.
Consider the following undirected graph with 4 vertices:
1 — 2
| |
3 — 4
We can represent this graph with an Adjacency Matrix as shown below:
1 | 2 | 3 | 4 | |
---|---|---|---|---|
1 | 0 | 1 | 1 | 0 |
2 | 1 | 0 | 0 | 1 |
3 | 1 | 0 | 0 | 1 |
4 | 0 | 1 | 1 | 0 |
In this matrix:
- A[1][2] = 1 because there is an edge between vertex 1 and vertex 2.
- A[1][4] = 0 because there is no edge between vertex 1 and vertex 4.
Directed Graphs and Adjacency Matrices
For directed graphs, where edges have a direction, the Adjacency Matrix still represents connections between vertices, but now A[i][j] = 1 only if there is an edge from vertex i to vertex j. This matrix is generally not symmetric because the presence of an edge from vertex i to vertex j does not imply the reverse.
Consider the following directed graph:
1 → 2
↑ ↓
3 ← 4
The Adjacency Matrix for this graph would be:
1 | 2 | 3 | 4 | |
---|---|---|---|---|
1 | 0 | 1 | 0 | 0 |
2 | 0 | 0 | 0 | 1 |
3 | 1 | 0 | 0 | 0 |
4 | 0 | 1 | 1 | 0 |
Properties of Adjacency Matrices
Space Complexity
The space complexity of an Adjacency Matrix is O(V²), where V is the number of vertices. This makes it inefficient for large, sparse graphs because even if a graph has few edges, the matrix still allocates space for V × V elements. For a dense graph, where most vertex pairs are connected, this space requirement is reasonable, but for sparse graphs, it’s a drawback.
Time Complexity for Basic Operations
- Adding an Edge: To add an edge between vertices i and j, we simply set A[i][j] = 1. This is a constant-time operation, O(1).
- Removing an Edge: Similarly, we can remove an edge by setting A[i][j] = 0, which also takes O(1) time.
- Checking for an Edge: To check if there is an edge between two vertices, we look at the value of A[i][j]. Again, this takes O(1) time.
However, more advanced operations like finding all the edges going into or out of a vertex (i.e., inEdges and outEdges) can be more expensive, with time complexity O(V), as we must scan the entire row or column for non-zero values.
Matrix Operations and Hardware Advancements
A significant advantage of using Adjacency Matrices comes from the ability to perform matrix operations on them. Recent advances in hardware and parallel computing (especially GPUs) allow us to perform complex matrix operations extremely efficiently.
For instance, the power of an adjacency matrix can be used to compute the number of paths of a certain length between vertices. If we square the matrix, the result tells us how many paths of length 2 exist between each pair of vertices. This ability to perform matrix operations can provide deep insights into the graph’s structure and its connectivity.
Advantages of Adjacency Matrices
- Efficient for Dense Graphs: If the graph is dense, meaning it has many edges relative to the number of vertices, an Adjacency Matrix is space-efficient and fast for basic operations.
- Constant-Time Edge Operations: Operations like adding, removing, or checking for an edge between two vertices can be done in constant time, O(1).
- Matrix-Based Computations: Adjacency Matrices enable the use of advanced matrix operations, which can provide insights into the graph’s structure and can be highly optimized on modern hardware (like GPUs).
- Symmetry in Undirected Graphs: For undirected graphs, the symmetry of the matrix makes certain calculations easier and more intuitive.
Disadvantages of Adjacency Matrices
- Space Complexity: The O(V²) space complexity makes Adjacency Matrices inefficient for large, sparse graphs. Most real-world graphs, such as social networks, have many more vertices than edges, making the matrix representation wasteful in terms of memory.
- Expensive Edge Queries for Sparse Graphs: While basic operations like adding or removing an edge are efficient, more complex operations, such as finding all edges incident to a vertex, are O(V), which can be costly in large graphs.
- Lack of Flexibility for Dynamic Graphs: If the graph changes frequently (vertices or edges are added or removed), an Adjacency Matrix may need frequent resizing, which can be inefficient in terms of both time and space.
Comparison with Adjacency Lists
While Adjacency Matrices are useful in some scenarios, another common way to represent a graph is by using Adjacency Lists. In this representation, each vertex has a list of the vertices to which it is connected. This is generally more space-efficient for sparse graphs since you only store the edges that actually exist.
Graph Representation | Space Complexity | Time for Edge Operations | Suitable For |
---|---|---|---|
Adjacency Matrix | O(V²) | O(1) for basic operations | Dense Graphs |
Adjacency List | O(V + E) | O(V) in worst case | Sparse Graphs |
In summary:
- Adjacency Matrices are preferred when the graph is dense and matrix-based operations (e.g., finding paths of specific lengths) are required.
- Adjacency Lists are generally more efficient for sparse graphs, as they use less space and are quicker for finding edges.
Extended Example: Weighted Graphs and Adjacency Matrices
So far, we’ve discussed unweighted graphs where edges either exist or do not. However, in many real-world applications, graphs have weights associated with their edges. In an Adjacency Matrix for a weighted graph, instead of using 1 to represent an edge, we store the actual weight of the edge in A[i][j]. If there is no edge, we can use a special value like ∞ (infinity) to represent the absence of a connection.
For example, consider a weighted graph:
1 — (4) — 2
| |
(2) (7)
| |
3 — (1) — 4
The Adjacency Matrix representation would look like this:
1 | 2 | 3 | 4 | |
---|---|---|---|---|
1 | 0 | 4 | 2 | ∞ |
2 | 4 | 0 | ∞ | 7 |
3 | 2 | ∞ | 0 | 1 |
4 | ∞ | 7 | 1 | 0 |
This weighted Adjacency Matrix allows algorithms such as Dijkstra’s or Floyd-Warshall to efficiently compute the shortest path between vertices, a common problem in graph theory.
Adjacency Matrix Implementation in Code
Python Implementation
class Graph:
def __init__(self, vertices):
self.V = vertices
self.graph = [[0 for _ in range(vertices)] for _ in range(vertices)]
def add_edge(self, u, v):
self.graph[u][v] = 1
self.graph[v][u] = 1 # Comment this line for directed graphs
def print_matrix(self):
for row in self.graph:
print(" ".join(map(str, row)))
# Example Usage
g = Graph(4)
g.add_edge(0, 1)
g.add_edge(0, 2)
g.add_edge(1, 3)
g.add_edge(2, 3)
g.print_matrix()
Output is...
0 1 1 0
1 0 0 1
1 0 0 1
0 1 1 0
Java Implementation
public class Graph {
private int V;
private int[][] adjMatrix;
public Graph(int V) {
this.V = V;
adjMatrix = new int[V][V];
}
public void addEdge(int u, int v) {
adjMatrix[u][v] = 1;
adjMatrix[v][u] = 1; // Comment for directed graphs
}
public void printMatrix() {
for (int[] row : adjMatrix) {
for (int col : row) {
System.out.print(col + " ");
}
System.out.println();
}
}
public static void main(String[] args) {
Graph g = new Graph(4);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.addEdge(2, 3);
g.printMatrix();
}
}
Output is...
0 1 1 0
1 0 0 1
1 0 0 1
0 1 1 0
C++ Implementation
#include <iostream>
using namespace std;
class Graph {
int V;
int** adjMatrix;
public:
Graph(int V) {
this->V = V;
adjMatrix = new int*[V];
for (int i = 0; i < V; i++) {
adjMatrix[i] = new int[V];
for (int j = 0; j < V; j++)
adjMatrix[i][j] = 0;
}
}
void addEdge(int u, int v) {
adjMatrix[u][v] = 1;
adjMatrix[v][u] = 1; // Comment for directed graphs
}
void printMatrix() {
for (int i = 0; i < V; i++) {
for (int j = 0; j < V; j++) {
cout << adjMatrix[i][j] << " ";
}
cout << endl;
}
}
};
int main() {
Graph g(4);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.addEdge(2, 3);
g.printMatrix();
return 0;
}
Output is...
0 1 1 0
1 0 0 1
1 0 0 1
0 1 1 0
Conclusion
The Adjacency Matrix is a fundamental method of graph representation. While it offers constant-time operations for basic edge manipulations and allows powerful matrix operations, it has a space complexity of O(V²), making it inefficient for large, sparse graphs. However, in scenarios where the graph is dense, or where matrix-based computations are needed, the Adjacency Matrix is an ideal choice.
As with all data structures, the best choice for representing a graph depends on the specific needs of the problem, including the graph’s size, density, and the types of operations required.
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Frequently Asked Questions (FAQs) About Adjacency Matrix
What is an Adjacency Matrix in the context of Graph Representation?
An Adjacency Matrix is a square matrix used to represent a graph. It consists of rows and columns where each element of the matrix represents whether there is an edge (or direct connection) between a pair of vertices in the graph.
For a graph with V vertices, the adjacency matrix is of size V × V. The matrix element A[i][j] is 1 if there is an edge between vertex i and vertex j, and 0 otherwise.
In a simple undirected graph, the adjacency matrix is symmetric because an edge between i and j implies an edge between j and i. In directed graphs, the matrix may not be symmetric as the edge from i to j doesn’t imply an edge from j to i.
Example:
Let’s say we have a graph like this:
1 — 2
| |
3 — 4
The Adjacency Matrix for this graph would look like:
1 | 2 | 3 | 4 | |
---|---|---|---|---|
1 | 0 | 1 | 1 | 0 |
2 | 1 | 0 | 0 | 1 |
3 | 1 | 0 | 0 | 1 |
4 | 0 | 1 | 1 | 0 |
How does an Adjacency Matrix differ between directed and undirected graphs?
In undirected graphs, the adjacency matrix is symmetric. If there is an edge between vertex i and vertex j, then there is also an edge between vertex j and vertex i, and hence A[i][j] = A[j][i]. This is because the edges have no direction.
In directed graphs, however, the matrix is not necessarily symmetric. If there is a directed edge from vertex i to vertex j, then A[i][j] = 1, but A[j][i] may be 0 unless there is a separate edge from j to i.
Example: Directed Graph
1 → 2
↑ ↓
3 ← 4
The Adjacency Matrix for this directed graph would be:
1 | 2 | 3 | 4 | |
---|---|---|---|---|
1 | 0 | 1 | 0 | 0 |
2 | 0 | 0 | 0 | 1 |
3 | 1 | 0 | 0 | 0 |
4 | 0 | 1 | 1 | 0 |
In this case:
- There is a directed edge from 1 to 2, so A[1][2] = 1.
- There is a directed edge from 4 to 3, so A[4][3] = 1.
- A[2][1] and A[2][3] are both 0 because there are no edges from 2 to 1 or from 2 to 3.
What is the time and space complexity of an Adjacency Matrix?
The space complexity of an adjacency matrix is O(V²), where V is the number of vertices. This is because the matrix needs to store V × V elements. This makes the adjacency matrix impractical for large, sparse graphs where most vertices are not connected.
The time complexity of certain operations on an adjacency matrix is as follows:
- Adding or removing an edge: O(1) (constant time), since it only involves setting the matrix element at A[i][j] to 1 or 0.
- Checking for the presence of an edge: O(1), as you simply check the value of A[i][j].
- Finding all edges connected to a vertex: O(V), because you must traverse either a row or a column of the matrix.
Example in Python:
class Graph:
def __init__(self, vertices):
self.V = vertices
self.graph = [[0 for _ in range(vertices)] for _ in range(vertices)]
def add_edge(self, u, v):
self.graph[u][v] = 1
def remove_edge(self, u, v):
self.graph[u][v] = 0
def has_edge(self, u, v):
return self.graph[u][v] == 1
# Example usage
g = Graph(4)
g.add_edge(0, 1)
g.add_edge(2, 3)
print(g.has_edge(0, 1)) # Output: True
print(g.has_edge(1, 2)) # Output: False
What are the benefits of using an Adjacency Matrix for dense graphs?
For dense graphs, where the number of edges is large compared to the number of vertices, an Adjacency Matrix is highly efficient because:
- Constant-time edge operations: Adding, removing, or checking for an edge between two vertices can be done in O(1) time, regardless of the size of the graph.
- Efficient use of space: In dense graphs, most vertex pairs are connected by an edge, so the V × V space used by the adjacency matrix is well-utilized.
Example: Dense Graph
Consider a graph with 5 vertices, where each vertex is connected to every other vertex. The Adjacency Matrix would be filled with 1s except for the diagonal, where the values would be 0 (since there are no self-loops).
1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|
1 | 0 | 1 | 1 | 1 | 1 |
2 | 1 | 0 | 1 | 1 | 1 |
3 | 1 | 1 | 0 | 1 | 1 |
4 | 1 | 1 | 1 | 0 | 1 |
5 | 1 | 1 | 1 | 1 | 0 |
This graph is dense, and an adjacency matrix makes sense here because there are many edges relative to the number of vertices.
What are the drawbacks of using an Adjacency Matrix for sparse graphs?
For sparse graphs, where most vertex pairs are not connected, the Adjacency Matrix becomes inefficient due to its high space complexity of O(V²). Since most entries in the matrix will be 0 in a sparse graph, the matrix wastes a lot of memory. Additionally, operations like finding all edges connected to a vertex (i.e., outEdges) still require O(V) time, making it inefficient for large graphs with few edges.
Example: Sparse Graph
Consider a graph with 5 vertices but only 3 edges. The adjacency matrix would have mostly 0s, as shown below:
1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|
1 | 0 | 1 | 0 | 0 | 0 |
2 | 1 | 0 | 1 | 0 | 0 |
3 | 0 | 1 | 0 | 0 | 0 |
4 | 0 | 0 | 0 | 0 | 1 |
5 | 0 | 0 | 0 | 1 | 0 |
Even though the graph has only 3 edges, the matrix must still allocate space for 25 entries, most of which are 0.
How can an Adjacency Matrix be used to represent weighted graphs?
In a weighted graph, edges have associated weights or costs. The Adjacency Matrix for a weighted graph stores the weight of the edge between two vertices, rather than a simple 0 or 1.
If there is no edge between two vertices, a special value like ∞ (infinity) is used to represent the absence of a connection.
Example: Weighted Graph
Consider a weighted graph with 4 vertices:
1 — (4) — 2
| |
(2) (7)
| |
3 — (1) — 4
The adjacency matrix for this graph would be:
1 | 2 | 3 | 4 | |
---|---|---|---|---|
1 | 0 | 4 | 2 | ∞ |
2 | 4 | 0 | ∞ | 7 |
3 | 2 | ∞ | 0 | 1 |
4 | ∞ | 7 | 1 | 0 |
Here, the values inside the matrix represent the weights of the edges between vertices. For instance, the edge from vertex 1 to vertex 2 has a weight of 4, and the edge from vertex 3 to vertex 4 has a weight of 1.
Can you provide a Python implementation of an Adjacency Matrix for a weighted graph?
Here’s a Python implementation that supports a weighted graph:
class WeightedGraph:
def __init__(self, vertices):
self.V = vertices
self.graph = [[float('inf') for _ in range(vertices)] for _ in range(vertices)]
for i in range(vertices):
self.graph[i][i] = 0 # Distance to self is 0
def add_edge(self, u, v, weight):
self.graph[u][v] = weight
self.graph[v][u] = weight # Comment this for directed graphs
def print_matrix(self):
for row in self.graph:
print(" ".join(str(x) if x != float('inf') else '∞' for x in row))
# Example usage
g = WeightedGraph(4)
g.add_edge(0, 1, 4)
g.add_edge(0, 2, 2)
g.add_edge(2, 3, 1)
g.add_edge(1, 3, 7)
g.print_matrix()
Output:
0 4 2 ∞
4 0 ∞ 7
2 ∞ 0 1
∞ 7 1 0
What are some common algorithms that use an Adjacency Matrix as the underlying graph representation?
Several well-known graph algorithms can operate efficiently on an Adjacency Matrix:
- Floyd-Warshall Algorithm: This algorithm computes the shortest paths between all pairs of vertices in O(V³) time. The adjacency matrix provides a natural way to store and update the distances between vertices as the algorithm progresses.
- Prim’s Algorithm: Prim’s algorithm is used to find the Minimum Spanning Tree (MST) of a weighted graph. When implemented using an adjacency matrix, each update and selection of the minimum weight edge takes O(V²) time.
- Dijkstra’s Algorithm: Although Dijkstra’s Algorithm is more efficient when used with an adjacency list and a min-heap, it can still be implemented using an adjacency matrix, especially for dense graphs.
Can an Adjacency Matrix represent both directed and undirected graphs simultaneously?
Yes, an Adjacency Matrix can represent both directed and undirected graphs. To represent an undirected graph, the matrix must be symmetric, meaning that A[i][j] = A[j][i] for all vertices i and j. In a directed graph, there is no such requirement, and the presence of an edge from i to j does not imply an edge from j to i.
Example: Directed Graph in Python
class DirectedGraph:
def __init__(self, vertices):
self.V = vertices
self.graph = [[0 for _ in range(vertices)] for _ in range(vertices)]
def add_edge(self, u, v):
self.graph[u][v] = 1
def print_matrix(self):
for row in self.graph:
print(" ".join(map(str, row)))
# Example usage
g = DirectedGraph(4)
g.add_edge(0, 1)
g.add_edge(2, 3)
g.print_matrix()
Output is...
0 1 0 0
0 0 0 0
0 0 0 1
0 0 0 0
How do self-loops get represented in an Adjacency Matrix?
In an Adjacency Matrix, a self-loop is an edge where a vertex is connected to itself. This is represented by setting the diagonal element A[i][i] = 1. For weighted graphs, the diagonal element can represent the weight of the self-loop.
Example:
Consider a graph with a self-loop on vertex 1. The adjacency matrix would look like this:
1 | 2 | 3 | |
---|---|---|---|
1 | 1 | 1 | 0 |
2 | 1 | 0 | 0 |
3 | 0 | 0 | 0 |
Here, A[1][1] = 1 represents the self-loop on vertex 1.
Can Adjacency Matrices handle multi-graphs where multiple edges exist between the same vertices?
Adjacency Matrices are generally not suited for multi-graphs, where multiple edges can exist between two vertices. This is because each matrix entry A[i][j] can only store a single value, which either indicates the presence/absence of an edge or the weight of a single edge.
To represent multi-graphs, a more complex data structure like an adjacency list or a multi-dimensional matrix would be necessary, where each entry can hold multiple values corresponding to multiple edges between the same pair of vertices.
What are the challenges of scaling Adjacency Matrices to large graphs?
The primary challenge of scaling Adjacency Matrices to large graphs is their space complexity. For a graph with 1 million vertices, an adjacency matrix would require storing 1 trillion entries (assuming each vertex is connected to every other vertex), which is impractical for most systems.
In cases where the graph is sparse (i.e., there are far fewer edges than vertices), an adjacency list or other sparse data structures are more space-efficient.
How does an Adjacency Matrix handle weighted graphs with negative edge weights?
An Adjacency Matrix can handle negative edge weights by simply assigning negative values to the matrix entries corresponding to the edges. However, care must be taken when using algorithms like Dijkstra’s Algorithm, which cannot handle negative edge weights. For such cases, algorithms like Bellman-Ford should be used.
Example: Weighted Graph with Negative Weights
1 — (-4) — 2
| |
(-2) (7)
| |
3 — ( 1) — 4
1 | 2 | 3 | 4 | |
---|---|---|---|---|
1 | 0 | -4 | -2 | ∞ |
2 | -4 | 0 | ∞ | 7 |
3 | -2 | ∞ | 0 | 1 |
4 | ∞ | 7 | 1 | 0 |
Can Adjacency Matrices be used in dynamic graphs where edges are frequently added or removed?
Yes, an Adjacency Matrix can be used in dynamic graphs, but it may not always be the most efficient choice. Adding or removing an edge in an adjacency matrix is an O(1) operation, so in terms of edge manipulation, it’s efficient.
However, if vertices need to be added or removed frequently, the adjacency matrix must be resized, which is an expensive operation. For dynamic graphs, especially those where vertices are added or removed frequently, adjacency lists may be a better choice.
How do you convert an Adjacency Matrix to an Adjacency List?
To convert an Adjacency Matrix to an Adjacency List, follow these steps:
- Iterate through the rows of the adjacency matrix.
- For each row, record the column indices where the matrix entry is 1 (or non-zero in the case of weighted graphs).
- Store this list of column indices as the adjacency list for the corresponding vertex.
Example: Python Conversion
def adjacency_matrix_to_list(matrix):
adj_list = {}
for i, row in enumerate(matrix):
adj_list[i] = [j for j, val in enumerate(row) if val == 1]
return adj_list
matrix = [
[0, 1, 1],
[1, 0, 0],
[1, 0, 0]
]
adj_list = adjacency_matrix_to_list(matrix)
print(adj_list)
Output:
{0: [1, 2], 1: [0], 2: [0]}
How do you implement an Adjacency Matrix in C++?
Here’s a basic implementation of an Adjacency Matrix in C++:
#include <iostream>
using namespace std;
class Graph {
int V;
int** adjMatrix;
public:
Graph(int V) {
this->V = V;
adjMatrix = new int*[V];
for (int i = 0; i < V; i++) {
adjMatrix[i] = new int[V];
for (int j = 0; j < V; j++) {
adjMatrix[i][j] = 0;
}
}
}
void addEdge(int u, int v) {
adjMatrix[u][v] = 1;
adjMatrix[v][u] = 1; // Remove for directed graph
}
void printMatrix() {
for (int i = 0; i < V;
i++) {
for (int j = 0; j < V; j++) {
cout << adjMatrix[i][j] << " ";
}
cout << endl;
}
}
~Graph() {
for (int i = 0; i < V; i++) {
delete[] adjMatrix[i];
}
delete[] adjMatrix;
}
};
int main() {
Graph g(4);
g.addEdge(0, 1);
g.addEdge(0, 2);
g.addEdge(1, 3);
g.printMatrix();
return 0;
}
Output is...
0 1 1 0
1 0 0 1
1 0 0 0
0 1 0 0
What are some real-world applications of Adjacency Matrices?
Adjacency Matrices are used in various real-world applications, including:
- Network Routing: In computer networks, adjacency matrices can represent the connectivity between routers, switches, and devices.
- Social Networks: An adjacency matrix can model relationships between users, where an edge represents a friendship or connection.
- Flight Maps: Airports can be represented as vertices, and direct flight routes can be the edges between them.
- Recommendation Systems: In a recommendation system, users and items can be represented as a bipartite graph, where the edges represent user-item interactions like purchases or ratings.
How can you detect cycles in a graph using an Adjacency Matrix?
Cycle detection in a graph represented by an adjacency matrix can be achieved through algorithms like Depth-First Search (DFS) or Floyd-Warshall. In an adjacency matrix, the presence of a cycle can often be determined by checking if the matrix allows traversal from a vertex back to itself indirectly (via other vertices).
For directed graphs, cycle detection can be done using DFS by keeping track of visited vertices and back edges.
Can Adjacency Matrices be stored efficiently for sparse graphs?
For sparse graphs, where most entries in the adjacency matrix are 0, it is inefficient to store the entire matrix. Instead, compressed sparse matrix formats, like COO (Coordinate List) or CSR (Compressed Sparse Row), can be used to store only the non-zero elements and their indices, significantly reducing memory usage.
How do you implement an Adjacency Matrix in Java?
Here’s a simple Java implementation for an Adjacency Matrix:
public class Graph {
private int V;
private int[][] adjMatrix;
public Graph(int V) {
this.V = V;
adjMatrix = new int[V][V];
}
public void addEdge(int u, int v) {
adjMatrix[u][v] = 1;
adjMatrix[v][u] = 1; // Remove for directed graph
}
public void printMatrix() {
for (int i = 0; i < V; i++) {
for (int j = 0; j < V; j++) {
System.out.print(adjMatrix[i][j] + " ");
}
System.out.println();
}
}
public static void main(String[] args) {
Graph g = new Graph(4);
g.addEdge(0, 1);
g.addEdge(2, 3);
g.printMatrix();
}
}
Output is...
0 1 0 0
1 0 0 0
0 0 0 1
0 0 1 0
This code constructs an adjacency matrix for a graph and prints it.